![]() The game still requires a complete revamp of the rendering system adopted from BrowserQuest So please, report any bugs or suggestions on the forums! So where do I go from here? The game is nowhere in its completion stage, it is in a playable beta stage, and I am in dire need of as many suggestions as possible, the only developer working on this is me, and I am trying to pull together as many bug fixes, and new content as I can. Music Engine revised to properly fade out! New Music (completely different from BrowserQuest) PVP Minigame added to the game, alongside rewards Cross platform compatibility (all characters are saved from device to device) Updated to the latest frameworks, NodeJS, jQuery & RequireJS Complete revision of the networking, allowing minimal data usage on phones (~50 bytes/sec) API Integration with our forums, allowing for greater control over player's character Many exploits present in BrowserQuest have been changed Added full centred camera on the player Added Health Bar Text as well as Mana Bar New interface alongside with Character Menu Abilities added (through projectile system) 100s of new Mobs, Armours, Areas, Weapons and Items Map has been completely redone from scratch (all BrowserQuest areas removed) Full mobile support through Cordova (available on iOS and Android) Hello everyone! I have been constantly developing this version of BrowserQuest for nearly two years now, and I have finally managed to bring it to a stable standpoint, I have done so many things to this it'll take quite some time to spell out everything, so here are some of the many features: Swiss Tournaments was released on February 25th. Swiss format automated tournaments were announced Febru and testing began February 13th and 14th.Daily tournament timing was adjusted in December 2019.The first automated tournament occured in July 2017.Common group name abbrevations "g" = gold ranking, "p" = platinum. The "looking for group"-window has a "player vs player" - "tournaments" section where people usually search for other players to form groups about 15 minutes before an automated tournament starts.Currently, the number of teams able to participate in a single tournament is capped at 100.Tournament of Legends: Mastery or Fortune Tournament of Legends: Precursor Choice Box ![]() Randomly selected Conquest map from Ranked PvP.This special event took place on Febru20:00.Sunday, October 11: 3v3 Team Deathmatchĭaily special event tournament rewards 1st place.Saturday, October 10: 2v2 Team Deathmatch.Wednesday, October 7: 3v3 Team Deathmatch.Tuesday, October 6: 2v2 Team Deathmatch.Stronghold 2v2, 3v3, and 4v4 Team Deathmatch.Special event tournaments Special Events Rotation of the 1st place gizmos rewards Month Tournament Title Scroll: Best of the BestĬhampion's Chalice (changes each month, see below) 50 Qualifying Points and a five-person party is required to register.Ī statue in Champion's Monument honoring your character.The four tournaments are functionally the same and there is no limit to how many daily tournaments you can join.ġ9:00 on the fourth Saturday of every month They will still get the popup to join the next match in the tournament.ĭaily tournaments take place every three hours for a total of 8 times per day. In the waiting time between the matches after the tournament starts, players can switch maps, switch characters, leave the party and restart Guild Wars 2 without being disqualified from tournament.Every match must be played to qualify for rewards. ![]()
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